Throughout PAX Prime I sat down to talk with Felipe Falanghe, lead designer and Chad Jenkins, technical artist/developer over at Squad (makers of Kerbal Area Program). Having by no means really looked at KSP myself previous to PAX, I used to be more than happy to take a seat down with somebody that knew the ins and outs of the game for an overview. The most effective news for players like me that aren’t particularly nicely suited to an open sandbox is that profession mode is soon to be coming to the sport. The passion that those guys had for launching hapless idiots from Kerbin out into the reaches of deep area was beyond admirable.
Tuesday, October 29, 2013
Download Kerbal Space Program Xbox 360 Full Version
Throughout PAX Prime I sat down to talk with Felipe Falanghe, lead designer and Chad Jenkins, technical artist/developer over at Squad (makers of Kerbal Area Program). Having by no means really looked at KSP myself previous to PAX, I used to be more than happy to take a seat down with somebody that knew the ins and outs of the game for an overview. The most effective news for players like me that aren’t particularly nicely suited to an open sandbox is that profession mode is soon to be coming to the sport. The passion that those guys had for launching hapless idiots from Kerbin out into the reaches of deep area was beyond admirable.
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